![]() ![]() Then I have to adjust offset_x to center the image manually. Then I have to use a calculator to find the correct scale_x, via scale_x=4 / 3 * scale_y / "original resolution pixel aspect". I then have to adjust scale_y and offset_y until the game fits the screen vertically in such a way that the top/bottom blank borders are cropped. Actual behaviorĬurrently, if I try to increase image scale while keeping aspect ratio, I have to first set the aspect ratio to custom. So lets set-up User 1s controller: Navigate to Input User 1 Binds. Here you will find the option to set binds for multiple users, 'Input User 1 Binds', 'Input User 2 Binds' and so on. The provided link follows the same folder structure that RetroArch uses for file placement. I want to zoom and center the image to crop a game's blank borders, while keeping the aspect ratio fixed. If you want to set-up local multi-player with games that support it: Navigate to Settings. To install download/extract the console-tv-bezels zip/folder into the RetroArch 'overlays' folder the folder contains images and. We have implemented core info file caching and enabled this by default for the console platforms. It could be used even when AR is fixed to 4:3 under video. RetroArch 1.9.3 is now released for PS Vita (including other supported platforms) From what I saw in the changelog, theres nothing new to the Vita version, I dont see a reason to update. I think an overall floating point "zoom" option, that could be used together with "offset_x" and "offset_y" to center the zoomed image would be great. But then a calculator is needed to ensure the scale_x and scale_y numbers are correct so that the zoomed picture still has the desired aspect ratio (e.g. Many games fit quite nicely onto modern 16:9 displays, if they can be zoomed and centered to crop borders while keeping the aspect ratio correct (mostly at 4:3 for most games).Ĭurrently, the only way to zoom the image in Retroarch is to use a zoom shader, not available on platforms without shaders, or to use the video options "Aspect Ratio: Custom" and adjust "Scale_x," "Scale_y" numbers manually together with "Offset_x" and "Offset_y" to center the zoomed image. Some games have larger borders, some have smaller borders. are there any stand alone snes, genesis, GBC, and GBA emulators that you would recommend for me to try. Many retro games, especially those for micros like the C64 or ZX Spectrum, have large blank borders around the game. Reply reply dummydirtlover thanks for the info man. This is not a forum or a help section, this is strictly developer oriented.Only RetroArch bugs should be filed here.
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